Hoi4 destroyer spam. I alternate between those two, recruiting. Hoi4 destroyer spam

 
 I alternate between those two, recruitingHoi4 destroyer spam  The major navies began building torpedo cruisers shortly after the invention of the locomotive Whitehead torpedo in the 1860s

This thread is archived New comments cannot be posted and votes cannot be cast. Except that ships don’t run out of fuel in HOI4. Whats the point of light cruisers? Destroyers are good for patrolling, for killing subs and for putting torpedoes on them to kill capital ships. The carriers covered the Mariana's, PI Sea, Bismark Sea. then you get an upgrade of . So! (2. I prefer rather to spam DDs, CAs, BCs and CVs for maximum effort and refit existed ships to something useful. Also they are cheap and expendable meaning they are great for getting naval dominance 3. I have made a simple list of all ship variants that make sense in terms of combat effectiveness and production cost effectiveness. Hoi4 Wiki. Playing as Canada and trying to serve their historical escort role. light engine 2 :Its fast, so there is more dodge chance so the ship survives longer. Medium howitzer is very good. Unless a patch was released since then to now, then it isn't fixed. 8x. #1: The faster a raider is the better, if your very fast (40+kts) Then pretty much nothing but Destoyers/Aircraft can catch you. After all, spending a bunch of IC to turn an existing destroyer into a cheaper destroyer defeats the purpose of the cheaper build. Go to hoi4 r/hoi4 • by. there is a lot of info left out for the sake of time. III & ML 4. This is because ships that can't hit other ships will run. We have updated our Community Code of Conduct. Using base infantry, and tank templates. In hoi4, naval trade is more expensive, because you need convoys, while for land you need nothing. So the heavy cruisers kill the screens, and the destroyers kill the capital ships. this guide focuses mainly on the hoi4 surface fleet. If you really want to go with navy stuff go with Base Strike. "Forget all your naval options and spam submarines" - Sun Tzu. The cruisers kill enemy screen ships. xoldfashionedx Research Scientist • 5 yr. Destroyers: Best Engine, Any Torpedo, Radar. In the armor research tree, each tank model has 3 little boxes on the right, the top one of those is the tank destroyer. If you're looking for a competent surface fleet to fight other ships with, the basics is cheap DD with good engine and some torpedoes, and heavy cruisers loaded down with light attack. For example: 'Matilda LP'-tank with improved Armor and Main Gun and name it. How to build ships in By Blood Alone. Light Battery II. Safer against subs only naval bombers. CryptoDespite that, the US, Japan, and Germany all build the same 'stock' model of Destroyer that the UK, France, or Liberia do. Once your naval focus finishes, design a roach destroyer (Early Destroyer hull, level 1 light gun and level 1 engine) and produce exactly 1. Infantry : 40W Inf ( supp : art, log,recc,eng) Tanks : tanks and motorized , take around 30-35 org fill up the rest with tanks untill you have 40Width. I alternate between those two, recruiting. You might have to send them back to repair once, but once you send them in the second time, you should have complete naval superiority. Give your sub snorkel, best (and maximum amount of) torpedos and best engine. 370K subscribers in the hoi4 community. Yes, adding super heavy TDs to infantry divisions is "best". Higher production cost, but these divisions are nearly unstoppable. For thousands of years until today, naval trade has been mostly faster and far cheaper as compared to land trade. These go to your deathstack fleet Optional: A few light cruisers with nothing but radar and Floatplane Catapults. If the enemy has greater weight of ships than you can bring to bear, you’ll need to sink some of them or chase them away. Also using your armored divisions to fight the enemy's armored divisions seems kinda stupid since you will be losing lots of armor yourself. Each hull type contains a number of module slots. Subs like other people said work well and sub 3s can even whittle down a developed navy. The other type of DD has a single gun and around 120 torpedo attack, usually 3 sets of launchers. For comparison, the BC1 costs 6853. Hulls are the foundational component of ships, and are unlocked through research. Like, lets just say I make a Variant of the Panzer IV called Pz 4 A, and I want to add that variant to my stockpile, but here is the thing, if I type in “Ae [Number] medium_tank_equipment_2”, it just gives regular Panzer 4’s without the “A” variant. Filling cruiser with "proper" heavy guns (not just a single to classify it as a capital) - is a counter to "light attack heavy cruiser" spam, actually. Barbarossa and No Step Back. Rush 1940 sub and snorkel. Win. Question about the Naval Meta . While they can be up to 3 or 4 times more expensive than a single destroyer, the added versatility and survivability is worth it to me. Subs can play a lot of different roles and the fleet size depends on what you aim for. The destroyer design should go along with the design of your other ships. Given this purpouse it shouldn't have engineers, recon or military. Where do you put tank destroyers? I don't think there is any reason to put them in your tank divisions if you can afford heavy tanks. Wow since no one in this tread has actually posted the "space marine" division composition like its some trade secret, i guess ill do so. I will use a 'multiplication factor' to indicate how effective a 1% increase in its respective stat is to overall combat effectiveness, assuming enemy aircraft are similar in stats to yours. Start your initial construction by building 2 civilian factories in each of your 80% Infrastructure states. Colosso95. In HOI4 battleship are crappy in every way, ineffective against aircraft and ships. Heavy tanks can mount the same cannons AND they have more breakthrough. I’m not expert but the speed-armor tradeoff was a legitimate thing, and destroyer spam actually occurred (albeit with more than a single gun). Since AI does not do that kind of spam, there's little reason to bother: much easier to kill screens and sink all capitals with torps. Simple guide and list to the add_equipment console command. Results may vary as Italy. First fleet had 3 carriers, second fleet had 2 carriers. They should have minimum guns, maximum engine and. The difficulty with HoI4 is there are SO many things that exploit the AI, or mechanics, it's impossible to find a balance everyone agrees on. D. Also flanking and encirclement. CryptoIt means you only try to hold, in contrast to normal Russia which stresses tanks. As stated, need to use subs in small groups but also make sure each sea zone only has small amounts as well because subs tend to dogpile any active combats so have 6 small fleets of like 3 subs, any time one group finds a convoy, any acvite sub groups in the area will dogpile in. 1936 Destroyer Hull. It has cost us a lot to make - sweat, tears, sanity (several members of the team now understand the “Poi” meme). Light cruisers, especially with the. Your 3 naval bases ain't worth the effort to build even a destroyer. Go to hoi4 r/hoi4 • by KLord878. 42 Badges. Normally you don't want to equip Secondary Battery, but in this particular case I added one to reach 29 light attack; it's the threshold for one shotting tier 1 destroyers. #AD Check out World of Tanks here: Use the code: TANKMANIA to access the Excelsior, 250k credits, 7 days of premium access and 3 ren. this is good but don't spam these as screens. I think battleships better than heavy cruisers. DD = Destroyer (Destroyer hull) SHBB = Super Heavy Battleship (SH hull) Naval missions When you press F2, the naval interface will pop up. If you cannot afford to build BBs to counter enemy. ago. Replace some of Template 2's medium battalions with lights. Start Building heavy TDs but dont use them yet. Yeah it can be. This thread is archived New comments cannot be posted and votes cannot be cast comments sorted by Best. The cruisers kill enemy screen ships. However, simply sending out a bunch of submarines or battleships won’t work very well, and you’ll quickly find your navy devastated. Those will hunt down the submarine in no time. Look, the problem with naval combat in HoI4 is the same problem with land combat: Far too much of the tactical and operational levels of combat are abstracted and nonsensical. But it can be lowered by positioning (up to -50% at 0 positioning) and increased by admiral traits (+20% screening efficiency from Fleet Protector). AI can't really handle high tier subs with snorkels so that's an easy way to kill ships on a budget. If you can afford artillery, give it everyone. The sole purpose of this tank is to provide a piercing bonus to infantry divisions. Ground forces (and thus tanks) are kings when it comes to winning the big wars, so the fleet is more supplemental. Designed a 1936 destroyer: engine 2, x2 depth charge thrower, x1 light battery 1 and sonar 2… with no torpedoes, no fire control, and no AA. I've been trying to keep up my production, but my two fleets in the area, the Baltic Fleet and the Home Fleet, have. 2 minelaying power per sub, to make it about 225 IC per minelaying power, at the same time that you would get aerial minelaying, with less tech required. Sort by: Open comment sort options. 251 votes, 30 comments. 50. Yeah you'll be fine with carriers + destroyer spam. This gives you ratios of ~45. E. Always add radar to your ships. increased number of convoys covered by each destroyer on escort from 10 to 12. This can be attached to your patrol screen fleet for max convoy and sub destruction. CAs are capital ships, so they are produced more slowly and are more expensive, but can screen for carriers and convoys. 11. Go to hoi4 r/hoi4 • by. the medium tank has a lot of breakthrough and some soft attack but bad hard attack. In my current HOI4 MP game, Soviet heavy tank destroyers attached to a few select Soviet infantry divisions are killing German medium tanks at a 4:1 ratio. 7% damage reduction with its light guns. Sub 3s, Light attack spam, torpedo screen spam, etc. r/hoi4 • Need help Knocking out the china. It focuses on blue water navy carriers and their light cruiser and destroyer screens, with submarines also receiving decent bonuses for supporting carrier operations. Cruiser Hull: 2. Or you could just spam light cruisers + destroyers/subs to wreck the enemy screens then destroy the capitals with torps. Armor will be near useless there. People have built ONLY torpedo cruisers and destroyed larger mixed fleets but adding a few battleships is still a good idea. The navy gives you the agency to go and do anywhere, and not be locked to the limitations of a contiguous land passage. 1; Reactions: Reply. 5 are probably the widths you want to go for. 8 PATCH nerfed the SS3 + SS4 and buffed convoy escorting, DDs, radars and depth charges. Do they represent 4 or two engine bombers mostly? Aside from float planes/flying. Heavy cruisers are good for killing screens if you put light guns on them, also they are capital ships. Maybe AA to help vs bombers. These 40W heavy tank divisions should melt through any german division and allow you to get some heft encirclements. ago. Most of the times it's just not worth it to make a good navy for sp. I have no fucking clue about Navies in Hoi4, this shit is blowing my mindWith 1944 tech, you can make a CL with 50+ light attack. Capitulate a major with a fleet. R5: I had a theory that if you destroy all airbases in the first week of the war, then their airforce will be crowded in ruined airfields, leaving them extremely inefficient. If you’d rather use a more effective destroyer, that’s fine - it just means either that. In this video I look over the potential new naval meta. Radar tech matters much more than AA tech due to its effect on accuracy. If you are going to ship troops stack your subs and hope for the best. -Super Battleship / Carrier style. Maintenance companies are good on your armored divisions to reduce attrition losses. ago. These patrols should be a single ship, either destroyer or light cruiser, set to never engage. I feel like an armor system would counter destroyer spam. This way you don't have to set up the whole task force again when one cruiser gets destroyed by - most likely - a naval bomber. AFAIK, if you got 2 destroyers to every CL, your CL are only going to get hit 1/3 of the time. ) OTOH the penalties are capped at 10, so if you want to build 20 carriers per fleet you will wreck any enemy fleet. Set the fleet to convoy raid mission with: split. Whenever you get air superiority spam nukes. Built modern "patrol DDs". Should I make tank destroyer divisions, or just integrate them in my standard tank divisions? This thread is archived New comments cannot be posted and votes cannot be cast. Go to hoi4 r/hoi4 • by Mobius1424. How to fix?This guide is if you want to recreate the historical US navy - or are like me and never know what to build - in HoI4. It will generally do all three better than light cruisers. ; About Hearts of Iron. As we all know ships in Hoi4 have been completely changed the old "rock-paper-scissors" system of pre MTG naval combat, e. Whereas, if you don’t need many torp destroyers. 3 BCs are the minimum to reliably take on the outer defense fleets and then slowly work your way in to closer to larger enemy formations. Heavy Cruiser can do a great job at giving shore bombardment bonus to your ground troops. If you are a mp player and enjoy kind of sweaty ish game you most likely have a vague knowledge about the meta for USSR and Germany in MP of heavy tank destroyer (with mech) only division using most of the time the inter-war chasis 3 small canons easy maintenance and Heavy high velocity gun (High velo 3 which you get from the last at tech). Then the torp destroyers kill enemy caps. I know destroyers and CA without armor are harder to hit, but investing in armor for a 90% damage reduction seems much better than just relying on speed to. . Maybe AA to help vs bombers. What should be the best option is destroyer with depth charges and sonars, maybe light cruisers to offset some those deep ocean malusses. 3. As long as there isn't a 3:1 ratio maintained there will be a chance for a fired torpedo to hit a capital ship. A single Naval Yard outputs 2. Using. r/hoi4. And our fleet composition will be as follows: 12 x Battleships: 95 x Lightcruisers: 95 x Destoyers: Total IC = 715,598 (2289 less than the British)Total Ships = 202 (35 less than the British) Navy is so-so in single player. You should always add exactly one float plane catapult to all of your capitals. Weird Stuff MP State of Decay 2. this division is the most efficient. . Are you sick of torpedo-destroyer spam and other naval metas? they take no skill and crush well. I made this mod to change naval combat, removing all the cheese that Paradox left in, and adding some more realism to the whole naval combat mechanic. Anti-Air II. Which can be sometimes the case because of the longer range of the tactical bombers. Most of the MGs/Mortars/Infantry guns only need 1. Which will get blueprints next ? Vote here : This mod add severals blueprints for tanks depending of the technology level (interwar, basic, improved, advanced). An unlikely ally, an upgraded Medium Tank Destroyer 3. So, right now there are 2 main metas for man the guns, spam sub 3s and bombers, or Light attack heavy cruisers and torpedo destroyers with tug boats. I play HOI4 since it came out but back in the day navies had metas like only battleships or extremely overpowered undetectable submarines so it was always very easy but by now all of these (hilarious. A. ago. The only 'necessary' navy are cheap escort destroyers if you will rely on convoys. They win a few battles but I don't seem to make progress. Build medium tanks and mechanized. Watching streams or reading guides is how a lot of us learn this game, while others like to dive in and fool around until they get it. In HoI4, the default icon of a unit determines its type. With 1940s tech. Landlocked nations need not worry about this problem. Electronic Mechanic Engineering. Which makes them much more difficult to sink. While the CA's rounds might hit harder, against a destroyer it doesn't make as much difference due to the lack of armor (particularly-given the lower differences between 6-inch and 8-inch HE shell. 1 medium tank or (1936 light anti tank if your poor) for 50% armor bonus 2w. Heavy cruiser are considered as capital ships, you will need to put also a lot of destroyers or light to avoid them being sinked by torpedoes. My CLs are destroyer killers so new ships and upgrades get all CL guns or the best secondaries available. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Target cost 5200-5300. netherdraku • 4 yr. and then countering it with naval bombers/anti-sub destroyer spam. SP AA and Tank Destroyers have less soft attack. Carlcarl1984 • 2 yr. Colosso95. After a few months of aerial bombing, send in your navy. a other light cruisers + destroyers and allow the capitals, heavy cruisers & carriers to be destroyed by anything that breathes on them. Morale an important program for improving the cooperation of human subunits. It depends on your country, but I think for Italy, if you want to min/max your country bonus, it would be best to focus on battleships/heavy cruisers with cheap destroyer screens. Pretty much. there is 3 important modules to a good spam destroyer design. @EmhaN In the tank designer, look at the upper left side. Join my discord:. It focuses on blue water navy carriers and their light cruiser and destroyer screens, with submarines also receiving decent bonuses for supporting carrier operations. I don't know if others have different experiences but most people I encounter just say that sub 3 spam is unbeatable, I keep my destroyers. Conclusion is that regardless if we use a medium or heavy tank destroyer, their armor with only work against divisions without anti-tank. Focus on both carrier and regular naval bombers. Morally corrupt or given to vice. 0 unless otherwise noted. You should build up to 30-40ish dockyards and get 20 or so of these along with 30-40 roach (1 gun, max engine) destroyer 2s. 5 per yard) x (QTY of naval yards dedicated) / (cost of design) = production cost in days. Heavy tanks just have a better gun- mediums are stuck with the high velocity 2 gun at best, which has less soft attack than what heavies have. ago. Maybe try modern sub and destroyer spam with radar assistance? If you set subs to patrol and convoy raiding while you have destroyers as strike force, with maybe some subs and destroyers setting mines, you should be okay for naval invasions. It’s not exactly clear in. If you want torps for some reason, make a few torp dds. New Player Tutorials. Turn your 18 width infantry with shovels into 40 width 14-4s with. In the fleet have one CA per 3-4 basic destroyers and one torpedo destroyer. Type A fleet is the lazy bastard approach. If they hit 0 manpower before you you win. - When your fleet meets and enemy fleet they begin a naval battle. This is from a livestream I did on twitch on Thursday last week. BETA SGp - Save Game Parser - extracts statistics from SGc. Description. For the record, my play style is usually just spamming naval mines because that's all I understand. paradoxwikis. They use amount of air superiority to "detect" ships and subs and tactical bombers have exact same air superiority rating as naval bombers. r/hoi4. So! (2. Destroyer are great against sub, but terrible at surface warfare. 9x7=251 , Almost cheaper than a motorized artillery battalion (about 231)! the combat STATS are very, very powerful, High penetration, high armor , good soft/hard damage, high. it's light cruisers that destroy screens a. Specialized destroyers and naval bombers should do the trick. The engine keeps them fast. 792 votes, 42 comments. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. However if I am upgrading old light cruisers that have torpedoes I will upgrade the module as it's much cheaper than ripping out the tubes to put something else there. 2 light cruisers are the same cost as a Heavy + destroyer, and the only. #10. You pair this with patrols. The tank destroyer board seems like it would be great for mixing heavy tank destroyers in with infantry, but so would the heavy tank designer. 2 inch Mortar. As with all content about what's "meta" in the game, this reflects my own opinion, based on experience and some math to get the facts straight. As we all know ships in Hoi4 have been completely changed the old. Carrier Hull: 2. The advice given seems to be the current standard. HOI4 Tools SGr - Save Game Recorder - records, compresses, and archives autosave files in realtime, no game impact. The navy gives you the agency to go and do anywhere, and not be locked to the limitations of a contiguous land passage. The second is to turn the tank into an SPG, and put it in a division. In my honest and humble opinion, if you want to spam ships which are quickly build, go for one of these. Built more CVs for the fast strike force. Cruiser "spam" seems to have taken that place, although some of the CC community seem to be testing ways to get more crew onto a cheaper hull (since ship crew is part of the calculation for how much control a ship gives). - Each naval region has a certain amount of superiority depending on the strength of each fleet. You can refit it to have some pretty amazing sub detection. At the start of the game, each country will have a. 6x. If you must build ships, just mass light cruisers/destroyers and a few subs. Many-player Macro-Micro WW2 game: HOI4 /pre-- WW1 Global grand strategy game: Pride of Nations Favorite Game I may never have time enough to play thoroughly: CK2. Convert back to Template 1 once your production issues are resolved. They should have minimum guns, maximum engine and detection (radar, sonar, and for cruisers, floatplanes). CLs are more flexible (more modules that can be mounted) but also more fragile, and are screening ships. Same result. and just spam subs and maybe destroyers to get naval superiority. While waiting for the destroyer to produce, use your PP to increase Civil Support (or get stability under 50% any other way you want) and then improve relations with the USSR then if you have PP left over. Capital Ships: CV - Radar, Min 3 Flight Decks, AA and secondary battery. Focus on bombing enemy ships, and plan naval invasions. Then the torp destroyers kill enemy caps. If you are dealing with land-based planes, 12-15 anti-air attack is enough to survive, and 20-25 lets you all but ignore them. My last heavy cost 16 production. much everything, so you need light cruisers to do the heavy lifting. You have to research that variant after researching the basic tank chassis. If you want to hunt surface fleets, you ll need at least 30 subs i would say. You have 6k light tanks in stockpile. These could be low in numbers, 6 to 8 40 width divisions allowing me to fill the combat width of 3/4. k. Overall against the AI its viable, but adding some CLs will help a lot. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by…The way I've used them, SPGs are for giving your armor divisions a lot of soft attack without slowing them down. Also, destroyers have almost no health and get picked off quickly, light cl's with max armor would last much longer and counter shitty destroyers much better than just a destroyer spam. 5, so it's not helpful in this area. Subs for Convoy hunting fleets, CLs fleets (4 is enough if you use battle fleets to clear waters) for long range escorting and DDs fleets (also only 4 is enough, possible 1 CL and 3 DD) for short range escort. The reason destroyer and/or sub spam is so common is it's simply easier to micro and let's you focus your time, research and industry on army and air force. First I tested out land based naval bombers vs ships. Passive Sonar. So someone came up with the idea to combine a divisions full of marines with 1 tank batallion. DDs sunk the opposing DDs too slow and gave the BBs and CVs a lot of time to do damage to your DDs. 6% better. Content is available under Attribution-ShareAlike 3. 4x. Destroyers are sub-killers, screen number and torpedo damage (due to numbers). Destroyer spam is the old meta. And of course the piercing. Grab all of your fighters, CAS and Tacs and go for massive air battle in the Channel. Nobody mentioned the obvious: upgrade the ships with AA. l to ensure that your capitals are effectively screened. Now, there is a button, not beside the ships names, but in the admiral tab to retrofit ships. Sub 4s are monsters that hide in the deep and drag everything on the surface down to the depths. Or in other words, a comparable heavy cruiser might dish out at-best 27 rounds per minute compared to an equivalent light cruiser at-worst 72. Creating a task force composition will also activate automatic reinforcements. Escort Carrier - 1 flight deck, AA, Radar is you want, carrier 1 engine. This consists of destroyer spam where you mainly focus on light attack and torpedo attack, with just. • 6 yr. This consists of destroyer spam where you mainly focus on light attack and torpedo attack, with just. For example: 'ae 100 infantry_equipment_1'. k. So first lets talk about the add_equipment console command, for everyone, this is a slow, annoying, and sort of the wrong way to do that. Spam naval bombers, bait AI doing patrols with your fleet in contested region within range of bombers. CowboyRonin. Better to go the avoidance route. A destroyer with no depth charges will be eagerly dumped into convoy escort, and a 22-knot dreadnought and 30-knot fast battleship will be equally-rated for their role in a battlefleet. Basically the main guns drop screens quicker and the torpedoes drop capital ships quicker. Destroyer II. Light Cruiser Spam. As for navy, BBs should go together, CVs can use some damage sponges like CAs or BCs, but usually only up to 4 in number of CVs and capitals per fleet, fill the rest with screens at least 4 times in number of total number of. Destroyer (DD): As the lightest screen ships, the strength of destroyers lies in their numbers. the reason you build light cruisers as any naval power (uk. Bren Mk. Having a ton of navs basically guarantees you’ll win. In multiplayer, destroyer spam can be easily countered by building a few fast capital ships (heavy cruisers or battlecruisers). However, if you run into carriers, they will wreck capitals no matter what. Please remember this video is not the be all end all, a. Well i was thinking about making some tank destroyer divisions as you mentioned, just in case he rushed Tigers, and because they have a bunch of piercing. Air Superiority is especially crucial as Germany. 1. Hard meta is a mix of cheap roach destroyer screens with good engines and only one gun, torpedo destroyers, and light attack light cruisers. infantry for organization 17w. 6 IC/HP. FrontierJustice- • 3 yr. DD and Naval Bomber spam. In multiplayer, destroyer spam can be easily countered by building a few fast capital ships (heavy cruisers or battlecruisers). Hey r/hoi4! I would like to know which kind of tank (light, medium, heavy) is more better and in which situation. In this short tutorial esque guide I will show how the current best way to counter the Axis sub spam, as the Allies (specifically the United Kingdom). New comments cannot be posted and votes cannot be cast. There are no class-specific bonuses at all for battleships, battlecruisers or heavy cruisers, but if built they share the array of global bonuses under this doctrine. Vanilla HOI4 doesn't work. ) Once built, the AI can't distinguish between two ships of the same type. Theyre extremely niche to be frank. and since heavy cruisers are cheaper than. I would say subs are the most OP. Archived post. S. These patrols should be a single ship, either destroyer or light cruiser, set to never engage. Turn Expert AI on at a minimum. It worked OK but not any better than normal. Light Attack Destroyer Spam. AI newer uses 40 widths, so you'll be perfectly fine with 20 width. The weaknesses are enemy airpower, good ASW cruisers, or destroyer spam (but destroyers only deter and not kill). Pretty damn cheap for its effects. This is the game’s way of understanding roles, since you can build both a raider destroyer (guns and torps) and an anti-sub destroyer (depth charges, sonar). The game doesn’t allow the destroyer spam the US and UK managed in WW2 while also taking too long to build capital ships so by the time you research the 1944 heavy ships it’s useless. The attention this task entails obviously depends on which country the player is controlling. You're rolling some long odds to do meaningful damage past screens with them, but if you don't bypass the screens, they will sink ships very slowly. I like to use my subs as long range scouts. Yeah, the Wikipedia hasn't been updated since 1. When defending entrenched positions, especially with forts built, defending coastlines, or along natural defensive terrain like river crossings and hills, this type works especially well. Go to hoi4 r/hoi4 • by. So compare that to aircraft. You want to maximize soft attack. Air Roach is generally considered stronger.